| // Copyright (c) 2023 Uber Technologies, Inc. |
| // |
| // Permission is hereby granted, free of charge, to any person obtaining a copy |
| // of this software and associated documentation files (the "Software"), to deal |
| // in the Software without restriction, including without limitation the rights |
| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| // copies of the Software, and to permit persons to whom the Software is |
| // furnished to do so, subject to the following conditions: |
| // |
| // The above copyright notice and this permission notice shall be included in |
| // all copies or substantial portions of the Software. |
| // |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| // THE SOFTWARE. |
| |
| package ztest |
| |
| import ( |
| "sort" |
| "sync" |
| "time" |
| ) |
| |
| // MockClock is a fake source of time. |
| // It implements standard time operations, |
| // but allows the user to control the passage of time. |
| // |
| // Use the [Add] method to progress time. |
| type MockClock struct { |
| mu sync.RWMutex |
| now time.Time |
| |
| // The MockClock works by maintaining a list of waiters. |
| // Each waiter knows the time at which it should be resolved. |
| // When the clock advances, all waiters that are in range are resolved |
| // in chronological order. |
| waiters []waiter |
| } |
| |
| // NewMockClock builds a new mock clock |
| // using the current actual time as the initial time. |
| func NewMockClock() *MockClock { |
| return &MockClock{ |
| now: time.Now(), |
| } |
| } |
| |
| // Now reports the current time. |
| func (c *MockClock) Now() time.Time { |
| c.mu.RLock() |
| defer c.mu.RUnlock() |
| return c.now |
| } |
| |
| // NewTicker returns a time.Ticker that ticks at the specified frequency. |
| // |
| // As with [time.NewTicker], |
| // the ticker will drop ticks if the receiver is slow, |
| // and the channel is never closed. |
| // |
| // Calling Stop on the returned ticker is a no-op. |
| // The ticker only runs when the clock is advanced. |
| func (c *MockClock) NewTicker(d time.Duration) *time.Ticker { |
| ch := make(chan time.Time, 1) |
| |
| var tick func(time.Time) |
| tick = func(now time.Time) { |
| next := now.Add(d) |
| c.runAt(next, func() { |
| defer tick(next) |
| |
| select { |
| case ch <- next: |
| // ok |
| default: |
| // The receiver is slow. |
| // Drop the tick and continue. |
| } |
| }) |
| } |
| tick(c.Now()) |
| |
| return &time.Ticker{C: ch} |
| } |
| |
| // runAt schedules the given function to be run at the given time. |
| // The function runs without a lock held, so it may schedule more work. |
| func (c *MockClock) runAt(t time.Time, fn func()) { |
| c.mu.Lock() |
| defer c.mu.Unlock() |
| c.waiters = append(c.waiters, waiter{until: t, fn: fn}) |
| } |
| |
| type waiter struct { |
| until time.Time |
| fn func() |
| } |
| |
| // Add progresses time by the given duration. |
| // Other operations waiting for the time to advance |
| // will be resolved if they are within range. |
| // |
| // Side effects of operations waiting for the time to advance |
| // will take effect on a best-effort basis. |
| // Avoid racing with operations that have side effects. |
| // |
| // Panics if the duration is negative. |
| func (c *MockClock) Add(d time.Duration) { |
| if d < 0 { |
| panic("cannot add negative duration") |
| } |
| |
| c.mu.Lock() |
| defer c.mu.Unlock() |
| |
| sort.Slice(c.waiters, func(i, j int) bool { |
| return c.waiters[i].until.Before(c.waiters[j].until) |
| }) |
| |
| newTime := c.now.Add(d) |
| // newTime won't be recorded until the end of this method. |
| // This ensures that any waiters that are resolved |
| // are resolved at the time they were expecting. |
| |
| for len(c.waiters) > 0 { |
| w := c.waiters[0] |
| if w.until.After(newTime) { |
| break |
| } |
| c.waiters[0] = waiter{} // avoid memory leak |
| c.waiters = c.waiters[1:] |
| |
| // The waiter is within range. |
| // Travel to the time of the waiter and resolve it. |
| c.now = w.until |
| |
| // The waiter may schedule more work |
| // so we must release the lock. |
| c.mu.Unlock() |
| w.fn() |
| // Sleeping here is necessary to let the side effects of waiters |
| // take effect before we continue. |
| time.Sleep(1 * time.Millisecond) |
| c.mu.Lock() |
| } |
| |
| c.now = newTime |
| } |