| Abhay Kumar | a2ae599 | 2025-11-10 14:02:24 +0000 | [diff] [blame^] | 1 | /* |
| 2 | * |
| 3 | * Copyright 2017 gRPC authors. |
| 4 | * |
| 5 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 6 | * you may not use this file except in compliance with the License. |
| 7 | * You may obtain a copy of the License at |
| 8 | * |
| 9 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 10 | * |
| 11 | * Unless required by applicable law or agreed to in writing, software |
| 12 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 13 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 14 | * See the License for the specific language governing permissions and |
| 15 | * limitations under the License. |
| 16 | * |
| 17 | */ |
| 18 | |
| 19 | // Package manual defines a resolver that can be used to manually send resolved |
| 20 | // addresses to ClientConn. |
| 21 | package manual |
| 22 | |
| 23 | import ( |
| 24 | "sync" |
| 25 | |
| 26 | "google.golang.org/grpc/resolver" |
| 27 | ) |
| 28 | |
| 29 | // NewBuilderWithScheme creates a new manual resolver builder with the given |
| 30 | // scheme. Every instance of the manual resolver may only ever be used with a |
| 31 | // single grpc.ClientConn. Otherwise, bad things will happen. |
| 32 | func NewBuilderWithScheme(scheme string) *Resolver { |
| 33 | return &Resolver{ |
| 34 | BuildCallback: func(resolver.Target, resolver.ClientConn, resolver.BuildOptions) {}, |
| 35 | UpdateStateCallback: func(error) {}, |
| 36 | ResolveNowCallback: func(resolver.ResolveNowOptions) {}, |
| 37 | CloseCallback: func() {}, |
| 38 | scheme: scheme, |
| 39 | } |
| 40 | } |
| 41 | |
| 42 | // Resolver is also a resolver builder. |
| 43 | // It's build() function always returns itself. |
| 44 | type Resolver struct { |
| 45 | // BuildCallback is called when the Build method is called. Must not be |
| 46 | // nil. Must not be changed after the resolver may be built. |
| 47 | BuildCallback func(resolver.Target, resolver.ClientConn, resolver.BuildOptions) |
| 48 | // UpdateStateCallback is called when the UpdateState method is called on |
| 49 | // the resolver. The value passed as argument to this callback is the value |
| 50 | // returned by the resolver.ClientConn. Must not be nil. Must not be |
| 51 | // changed after the resolver may be built. |
| 52 | UpdateStateCallback func(err error) |
| 53 | // ResolveNowCallback is called when the ResolveNow method is called on the |
| 54 | // resolver. Must not be nil. Must not be changed after the resolver may |
| 55 | // be built. |
| 56 | ResolveNowCallback func(resolver.ResolveNowOptions) |
| 57 | // CloseCallback is called when the Close method is called. Must not be |
| 58 | // nil. Must not be changed after the resolver may be built. |
| 59 | CloseCallback func() |
| 60 | scheme string |
| 61 | |
| 62 | // Fields actually belong to the resolver. |
| 63 | // Guards access to below fields. |
| 64 | mu sync.Mutex |
| 65 | cc resolver.ClientConn |
| 66 | // Storing the most recent state update makes this resolver resilient to |
| 67 | // restarts, which is possible with channel idleness. |
| 68 | lastSeenState *resolver.State |
| 69 | } |
| 70 | |
| 71 | // InitialState adds initial state to the resolver so that UpdateState doesn't |
| 72 | // need to be explicitly called after Dial. |
| 73 | func (r *Resolver) InitialState(s resolver.State) { |
| 74 | r.lastSeenState = &s |
| 75 | } |
| 76 | |
| 77 | // Build returns itself for Resolver, because it's both a builder and a resolver. |
| 78 | func (r *Resolver) Build(target resolver.Target, cc resolver.ClientConn, opts resolver.BuildOptions) (resolver.Resolver, error) { |
| 79 | r.mu.Lock() |
| 80 | defer r.mu.Unlock() |
| 81 | // Call BuildCallback after locking to avoid a race when UpdateState or CC |
| 82 | // is called before Build returns. |
| 83 | r.BuildCallback(target, cc, opts) |
| 84 | r.cc = cc |
| 85 | if r.lastSeenState != nil { |
| 86 | err := r.cc.UpdateState(*r.lastSeenState) |
| 87 | go r.UpdateStateCallback(err) |
| 88 | } |
| 89 | return r, nil |
| 90 | } |
| 91 | |
| 92 | // Scheme returns the manual resolver's scheme. |
| 93 | func (r *Resolver) Scheme() string { |
| 94 | return r.scheme |
| 95 | } |
| 96 | |
| 97 | // ResolveNow is a noop for Resolver. |
| 98 | func (r *Resolver) ResolveNow(o resolver.ResolveNowOptions) { |
| 99 | r.ResolveNowCallback(o) |
| 100 | } |
| 101 | |
| 102 | // Close is a noop for Resolver. |
| 103 | func (r *Resolver) Close() { |
| 104 | r.CloseCallback() |
| 105 | } |
| 106 | |
| 107 | // UpdateState calls UpdateState(s) on the channel. If the resolver has not |
| 108 | // been Built before, this instead sets the initial state of the resolver, like |
| 109 | // InitialState. |
| 110 | func (r *Resolver) UpdateState(s resolver.State) { |
| 111 | r.mu.Lock() |
| 112 | defer r.mu.Unlock() |
| 113 | r.lastSeenState = &s |
| 114 | if r.cc == nil { |
| 115 | return |
| 116 | } |
| 117 | err := r.cc.UpdateState(s) |
| 118 | r.UpdateStateCallback(err) |
| 119 | } |
| 120 | |
| 121 | // CC returns r's ClientConn when r was last Built. Panics if the resolver has |
| 122 | // not been Built before. |
| 123 | func (r *Resolver) CC() resolver.ClientConn { |
| 124 | r.mu.Lock() |
| 125 | defer r.mu.Unlock() |
| 126 | if r.cc == nil { |
| 127 | panic("Manual resolver instance has not yet been built.") |
| 128 | } |
| 129 | return r.cc |
| 130 | } |